
Note that it takes up 1/2 of your entire screen and it is always active for console & PC. The turn-rate portion of the code is how fast Auto-Aim by default is allowed to turn you.Īuto-Melee aim_automelee_debug "0" aim_automelee_enabled "1" aim_automelee_lerp "40" aim_automelee_range "128" aim_automelee_region_height "240" aim_automelee_region_width "320" 40 does not = 40%! The LERP setting (and screen size) are the only things standing between Auto-Aim as is on console and a full-out aimbot. The higher the setting, the stronger the auto-aim.

PLZ view above picture for size The strength of Auto-Aim is tied to the lerp setting. (How many degrees of sight do you have, where 360 = see in all directions, 180* = see everything in-front of you, etc)įrom hence forward, Region size = a size in pixels, where your screen AFA the GAME is concerned (on all platforms and chosen resolutions) is ONLY 640 480.* That Region is sized to takes up 25% of the entire screen for the default FOV or the entire screen for scoped weapons.Īuto-Aim aim_autoaim_debug "0" aim_autoaim_enabled "0" aim_autoaim_lerp "40" aim_autoaim_region_height "120" aim_autoaim_region_width "160" aim_autoAimRangeScale "1" aim_turnrate_pitch "90" aim_turnrate_pitch_ads "55" aim_turnrate_yaw "260" aim_turnrate_yaw_ads "90" COD uses: Auto- Aim (And Auto-Melee) Aim- Assist Lock On Aim Deflection Aim Slow DownįOV = Field of View. Far behind the custom system now employed in Star Citizen, Somewhat behind the system defaulted to Cryengine (The most complex of "stock" engines).įirst, we need to get all of our terms correctly.

It is roughly average in complexity for games/engines.
